But for someone inexperienced, I think it is more complicated and has a higher chance of not getting installed properly. You may not get all the updates from the patch if the particular mod changes the same file, but your mods won't just disappear either.īasically, if you have experience and know what you are doing already, your way works just fine. For Help, beg reports, mod support or more mods join us at The State of Decay 2 Modding Discord. Make sure to also check there, if you cannot find/don't have the MS path listed above. I suppose it's called a 'network' signal booster for a reason. The Steam/Epic location is a kind-of 'universal' path that the MS version will occasionally use. I don't think I've ever seen one anywhere else. Using the directory structure lets it just keep on going. But yeah, your best bet is running into The Network. Patches (a new one is coming out relatively soon) will replace your modified PAK files, and you would have to reinstall everything in that patched PAK file. Then someone makes a mod C that does what A does but better or in a different way, or updates the mod, you need to go back and use backuppreA to remove A, but then you have to reinstall B and C to get it working. You later install mod B, and have backuppreB. Craft Shelving (Requires Power and Knowledge of Consturction) Outpost Mods. suppose you install mod A, and have backuppreA. Red Talon Workshop (Red Talon Daybreak FOB) Storage Mods. One other thing is the question of multiple mods. Copy the path above, then press the Windows Key + R on your keyboard to open the Run command window. It's simpler to move one to the correct place in a directory structure than to have to go back into the PAK file, locate the incorrect place, delete that, add the correct file into the correct positiion, etc. The Steam/Epic location is a kind-of 'universal' path that the MS version will occasionally use. For someone who is having difficulty getting one installed, they probably don't have a lot of experience with directory structure and file management, so there's a higher chance that they get the file in the wrong place in the PAK file anyway. If you don't modify the PAK file, you don't have to back up or rename anything.Ī complicated mod may have several files that need to go in different PAK files. Removing a file by deleting the PAK file and copying the backup into place, or renaming it if you left the original in the same directory, is an additional step. Removing a mod file you don't want by finding it and deleting it is one step. for games that do, directly modifying the game files can in some cases get you banned, so it is better to not get used to doing so if you can. When the game loads, it reads the pak files then reads any changes from the directory structure. Gathering supplies, building up your base, recruiting new faces and training your survivors.Yes, you can, but the point is that you don't have to. Since then the game is also available on Steam and on the Epic Store.Īll zombie survival games have you fight and kill the zombie menace, but with State of Decay 2, the focus is more on surviving from day to day while taking care of a whole community instead of a single survivor. On the 13th of March, 2020 the game received its biggest update yet, turning the game's title into State of Decay 2: Juggernaut Edition. It was also pre-released on the 18th of May for those who pre-ordered the Ultimate Edition. The game first launched worldwide on the 22nd of May, 2018 as an Xbox/Microsoft Store exclusive. It is the second game in the series following 2013's State of Decay. State of Decay 2 is the ultimate zombie survival fantasy game made by Undead Labs.
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